I first heard about Cinema4d through various 3D modelling artists that I followed on Instagram. I was really intrigued by how they managed to create so many different types of 3D animations, ranging from things that were so detailed and photorealistic that it was hard to tell if they were real objects, to abstract landscapes that seem to be something that came out from a dream. I thought that Lexy's lessons, while slightly fast paced, were broken down into sections that were easily digestible, and made a lot of sense to someone who had no prior experience with 3D animations.
In the first lesson, we started out learning what each section of the Cinema4d interface did. We then created a simple scene with a landscape object, textured it and then used the various light choices to light the scene. We also added deformers to the objects that we originally had in the scene, using automation to create a short loop. I thought that it was interesting to see how the objects that we created reacted with the simulated light in Cinema4d, and I feel that if the first year VDLP students had a short lesson or workshop in lighting design, that would help to give an understanding of where to place lights/light 3D objects in Cinema4d.
After that, we learnt about mograph objects like the cloner and fracture. We also learnt about simulation tags like the rigid body and collider body tags. Seeing the objects that we made being able to interact with one another, and being able to control the way they reacted with each other was really intriguing. To me, Cinema4d feels like a musical instrument, in the sense that it requires practice to be good at.